Corviknight

Corviknight Guide: The Metallic Raven Pokemon

Corviknight, the Raven Pokémon, is a dual Steel/Flying-type Pokémon introduced in Gen 8. It is the evolution of Rookidee and Corvisquire. 

Corviknight’s design takes inspiration from ravens, exactly from the six ravens of the Tower of London. These ravens live in the Tower of London and have a tradition behind them; the legend says that the crown and Britain will fall if one of these ravens runs away or leaves the tower. This means that the crown is protected by the six ravens. 

So, Corviknight represents the ravens because it is a big raven with dark armor protecting the royalty! 

Corviknight is an avian, bipedal Pokémon, which is mostly dark blue. Its most characteristic feature has to be its black eyes with red pupils and its metal-covered claws. Corviknight seems to be fully recovered in steel, but that’s not true since its wings, head, and body is covered by its strong feathers. 

Corviknight is such an intelligent Pokémon. It’s one of the strongest bird Pokémon, but it avoids battles by intimidating its rivals. Corviknight’s flying skills are used by humans to have it as the Galar Taxi, a system where a Corviknight travels to your destination with you.

Corviknight’s name comes from the union between Corvid (the bird family part of the Passeriformes order that contains crows) and Knight.  

Corviknight Summary of Appearances in Pokémon Versions and Media (Games, Anime, Movies)

Corviknight

In the games, you can find Corviknight in the following places: 

  • Gen 8: Corviknight can be found as a wild Pokémon on Route 7, Dusty Bowl, Lake of Outrage, and Slumbering Weald.

    Also, you can find it as a wanderer in Giant’s Cap, Hammerlocke Hills, Motostoke Riverbank, North Lake Miloch, and Watchtower Hills.

    If you want to find it in a Max Raid Battle, you have to look for it in East Lake Axwell, Giant’s Cap, and Hammerlocke Hills.

    Lastly, it also appears in the Expansion Pass, exactly in Ballimere Lake, as a wanderer. 

In the anime, Corviknight did its debut in Legend? Go! Friends? Go! under the ownership of a trainer. 

Corviknight also appeared in Pokémon: Twilight Wings as the Flying Taxi. It debuted in Letter

Corviknight debuted in the manga in PASS06 as the Flying Taxi. 

In the TCG, Corviknight has cards in the following expansions: 

  • Sword and Shield (Rare)
  • Shining Fates (Shiny Rare) 
  • Darkness Ablaze (Rare Holo) 

Also, Corviknight has a V and a VMAX card in the Battle Styles expansion. The V card can be an Ultra Rare-Rare or a Rare Ultra, while the VMAX card can be a RareVMAX or a Rare Rainbow. 

In all of these expansions, Corviknight is a Steel-type Pokémon. 

Corviknight Evolution Line: When does Corviknight Evolve? 

Rookidee evolves into Corvisquire at level 18 while Corvisquire evolves into Corviknight at level 38. Corviknight doesn’t evolve. 

Corviknight Stats

Corviknight 1

Corviknight is a common threat in OU (OverUsed) thanks to its bulkiness and outstanding Attack, converting it into one of the best Pivots in the meta-game. Also, Its dual Flying/Steel-type makes Corviknight a great option to cover many types with one Pokémon. 

Another great thing about Corviknight is its capacity to be a defensive Pivot that can handle Stealth Rocks (Making it usable without Heavy-Duty Boots giving it a great advantage with an offensive item), which most Pivots in the meta-game can’t say. 

Let’s check its base stats: 

Stats

  HP Attack Defense Sp. Atk Sp. Def Speed
Base Stats 98 87 105 53 85 67
Favorable Nature 400 300 339 225 295 256

Corviknight is a great defender; being Defense, it’s its best stat, while its Special Attack and Speed are rather low, but that’s not weird in Steel-type Pokémon. Its HP is great, while its Attack and Special Defenses are really useful too, and they would not let you down in a battle. 

Corviknight’s stats are prepped for it to be a Defensive Pivot which can be used to Defog the field, removing all the entry hazards like Spikes or Stealth Rocks, but accomplishing its Pivot objective; getting into the field, demolish a Foe’s Pokémon, or forcing a switch and then getting out of the field by switching or using U-turn. 

The great thing about Corviknight, nonetheless, is that you can leave it in the field for longer times than most of the pivots in OU, and it will be chipping down the Foe’s team with its attacks and recover itself with Leftovers or Roost.

Let’s check its Abilities since they can help us develop a great strat with Corviknight.

Abilities

Corviknight can have one of the following Abilities: 

  • Pressure: A Corviknight with this Ability will make Foe’s Pokémon spend twice its PP when using an attack, basically halving its capacity to make a move.
  • Unnerve: Corviknights with this Ability will intimidate Foe’s Pokémon enough to not let them use berries.
  • Mirror Armor (as its Hidden Ability): A Corviknight with this ability will reflect every stat changed to its Foe; if Corviknight’s Defense would get down, the Foe’s Pokémon Defense will get down instead. 

We have two great options for Corviknight, one (Mirror Armor) perfect to use if you are building a Pivot Corviknight and the other one (Pressure) being perfect if you want to make Corviknight a defensive wall. 

Unnerve, instead, is really bad, and it doesn’t work in the competitive system since berries usage isn’t common at all, and its use ratio gets lower if we are talking about High-End tiers like OU. 

Pressure is great for a Pokémon that will be in a field for a long time because you’ll be chipping down Foe’s Pokémon’s PP, forcing it to switch. Having a Pokémon with Pressure on your team is a great advantage because Foe’s PP will be limited, and you’ll make your Foe think twice before using a move. 

Mirror Armor is another great Ability that avoids every move or ability’s stat downgrade and, instead, sticks it to the Foe. But, again, let’s set an example; if Corviknight gets in a field with Sticky Webs, the Foe’s Pokémon will get its Speed down instead of Corviknight. But, again, this can apply to every single move or ability that downgrade a stat. 

Now, we have to see which Nature can work perfectly with Corviknight.

Natures

Corviknight Pokemon

We aim for Corviknight to be a great defensive Pokémon to get out in the field to handle hard hits and counter them with Body Press or U-turn; that’s why we have to use a Nature that increases Corviknight’s Defense.

These are the Natures Corviknight can use: 

  • Bold (Increases Defense, decreases Attack)
  • Relaxed (Increases Defense, decreases Speed)
  • Impish (Increases Defense, decreases Special Attack)
  • Lax (Increases Defense, decreases Special Defense)

Of the options we have, the best one to use is Impish since we will decrease a stat that will not be used in the first place, while Bold, Relaxed, or Lax are bad options since we will be attacking and defending, while is useful to be faster than various Pokémon on the field, so, decreasing its Speed is a bad idea. 

Now, we have to take a look at Corviknight’s move list. Let’s go! 

Moves per level (Gen 8)

Corviknight can learn the following moves by leveling up: 

Level Move Type Category Power Accuracy PP
1 Steel Wing Steel Physical 70 90% 25
1 Iron Defense Steel Status 15
1 Metal Sound Steel Status 85% 40
1 Peck Flying Physical 35 100% 35
1 Leer Normal Status 100% 30
1 Power Trip Dark Physical 20 100% 10
1 Hone Claws Dark Status 15
Evolving Steel Wing Steel Physical 70 90% 25
12 Fury Attack Normal Physical 15 85% 20
16 Pluck Flying Physical 60 100% 20
22 Taunt Dark Status 100% 20
28 Scary Face Normal Status 100% 15
34 Drill Peck Flying Physical 80 100% 20
42 Swagger Normal Status 85% 15
50 Brave Bird Flying Physical 120 100% 15

Corviknight can learn those moves that can only be learned at level 1 with a Move Tutor. 

Moves per TM/TR (Gen 8) 

Corviknight can learn the following moves through the use of a TM or a TR: 

TM/TR (GEN VIII) Move Type Category Power Accuracy PP
TM06 Fly Flying Physical 90 95% 15
TM08 Hyper Beam Normal Special 150 90% 5
TM09 Giga Impact Normal Physical 150 90% 5
TM16 Screech Normal Status 85% 40
TM17 Light Screen Psychic Status 30
TM18 Reflect Psychic Status 20
TM21 Rest Psychic Status 15
TM23 Thief Dark Physical 60 100% 20
TM24 Snore Normal Special 50 100% 15
TM25 Protect Normal Status 10
TM26 Scary Face Normal Status 100% 10
TM30 Steel Wing Steel Physical 70 90% 25
TM31 Attract Normal Status 100% 15
TM39 Facade Normal Physical 70 100% 20
TM40 Swift Normal Special 60 20
TM42 Revenge Fighting Physical 60 100% 10
TM47 Fake Tears Dark Status 100% 20
TM56 U-Turn Bug Physical 70 100% 20
TM57 Payback Dark Physical 50 100% 10
TM58 Assurance Dark Physical 60 100% 10
TM76 Round Normal Special 60 100% 15
TM79 Retaliate Normal Physical 70 100% 5
TM95 Air Slash Flying Special 75 95% 15
TR01 Body Slam Normal Physical 85 100% 15
TR12 Agility Psychic Status 30
TR13 Focus Energy Normal Status 30
TR20 Substitute Normal Status 10
TR21 Reversal Fighting Physical 100% 15
TR26 Endure Normal Status 10
TR27 Sleep Talk Normal Status 10
TR37 Taunt Dark Status 100% 20
TR46 Iron Defense Steel Status 15
TR48 Bulk Up Fighting Status 20
TR66 Brave Bird Flying Physical 120 100% 15
TR68 Nasty Plot Dark Status 20
TR70 Flash Cannon Steel Special 80 100% 10
TR74 Iron Head Steel Physical 80 100% 15
TR79 Heavy Slam Steel Physical 100% 10
TR85 Work Up Normal Status 30
TR89 Hurricane Flying Special 110 70% 10
TR99 Body Press Fighting Physical 80 100% 10

Corviknight has many moves in its movepool, and the vast majority of them are really useful. Thanks to its movepool, Corviknight can be really flexible in strategies; it isn’t locked to use the same four moves since it can learn many of them. 

We checked out all Corviknight has to offer but know it’s time to see what can Corviknight do. So let’s start by summarizing its strengths and weaknesses. 

Corviknight Strengths

Corviknight Strengts

Corviknight is a dual Flying/Steel-type Pokémon; this means it can resist moves from the following types: 

  • It only gets 1/2 of the damage against Steel, Dragon, Fairy, Normal, Psychic, and Flying-type moves.
  • It only gets 1/4 of the damage against Grass and Bug-types.
  • It is immune to Poison and Ground-types. 

Also, its attacks will be effective against the following types: 

  • With Steel-type attacks, it will inflict x2 damage against Fairy, Ice, and Rock-types.
  • Flying-type attacks will inflict x2 damage against Fighting, Grass, and Bug-types. 

Corviknight and almost every Pokémon with dual types, one of which is the Steel-type, has great coverage against many dangerous types in the meta-game. 

Being able to resist Dragon and Fairy is a great bonus since they are common in OU tiers. Also, even the neutral attacks will not do much against Corviknight because of its Defense that it’s outstanding. 

In the offensive part, being capable of hitting hard those Fairy-types is really helpful as Corviknight can be helpful against a Fairy-type sweeper. Grass or Bug-types aren’t common in High-End tiers, but it’s always helpful to have it since they are usually a secondary type.

Corviknight Weaknesses

  • It takes x2 damage against Electric and Fire-types.

Corviknight has a big issue against Electric and Fire-types since it doesn’t have a viable way to cover it from them; switching is the only way to do it. But, Corviknight has a big problem; if it gets to the field against a Pokémon with Magnet Pull as its ability, then Corviknight will not be able to get out of the field; this is a problem because the Pokémon which can have this ability is none other than Magnezone, an Electric-type Pokémon. 

Corviknight doesn’t have this problem if it faces Fire-types, but it will be urgent to switch as soon as possible against one of them. 

Corviknight Best Moveset

Moveset

Corviknight can work with the following build: 

  • U-turn
  • Body Press
  • Defog
  • Roost

With Mirror Armor as its Ability, Rocky Helmet as its item, and Impish as its Nature.

EVs: 252 HP / 168 Def / 88 SpD

Let’s start with its move set. 

U-turn is Corviknight’s principal argument; remember that the objective with Corviknight is to force changes or to chip down Pokémon while cleaning the field from the hazards. U-turn will give you an opportunity to get out of the field while inflicting damage. Use it if you feel like Corviknight can be in a hurry. 

Body Press will be the offensive argument Corviknight will have since it measures its damage on Corviknight’s Defense (which is pretty high) instead of measuring it with its Attack. This is great for dealing neutral damage or using it against Dark-types. 

Defog will also be Corviknight’s main move; with Defong, you’ll clean the field from Stealth Rocks, Spikes, Sticky Webs, and any other hazard. Corviknight is convenient to have in a team that depends on sweepers or pivots, or Fire-types. 

Roost, lastly, will be the only way Corviknight will have to heal itself. But, be careful; in the turn you use Roost, Corviknight will be able to get hit by a Ground-type attack. 

Now, Mirror Armor will give Corviknight a great plus since people usually expect Corviknight to have Pressure. Get Corviknight in the field if you want to mess up the strategy of a specific Pokémon that likes to get your stats down. 

Rocky Helmet will bring extra wear to the Foe’s Pokémon since every time they hit Corviknight with a Physical move, they will suffer a 1/6 of the damage dealt. 

Lastly, the EVs spread is to make Corviknight a great defender by buffing all that it needs; HP, some extra Defense to deal more damage with Body Press and handling some more damage, and extra Special Defense protection since Corviknight can fall with most of the Electric-type attacks out there, and most of them are Special. 

As we said before, Corviknight is really convenient to have in a team that depends on a fragile sweeper because it can clean the field from hazards while working as a momentary wall to chip down some annoying Pokémon with Body Press and U-turn. 

Corviknight in a Video

As we constantly say, any Pokémon can be usable in any way you want, and Corviknight is no exception. In some cases, it’s common to see Corviknight acting like a sweeper with Weakness Policy, an interesting item that gives you a considerably big Attack buff if your Pokémon gets hit by a strong move against it. You can see this build in this video: 

And in the following video, we can see a Corviknight designed to handle a lot of time in the field (Probably with the same EV spread as in our recommended build), with Taunt to disable any kind of strategy with Status moves and Iron Defense to resist any hit it can receive. 

 

FAQs

Question: Is Corviknight good? 

Answer: Corviknight is really good defensively. So if you are looking for a Steel-type Pokémon that can handle any kind of hits, Corviknight will be your option. Otherwise, Corviknight lacks a bit if we talk about offensive strats, but you have some options like using Bulk Up or Body Press. 

Question: Is Corviknight better than Skarmory? 

Answer: Contrary to what you might think, Corviknight and Skarmory have two main strategies; they don’t do the same in the field. While Corviknight works to disarm every strategy by using Defog and Taunt, Skarmory is perfect to set Spikes. So, they work differently, and that’s why it is difficult to say which one is better. 

Question: Which is the best item for Corviknight? 

Answer: Corviknight can work with various objects depending on what you want to do with it; if you want to be offensive while defogging the field, then Rocky Helmet is a great option, but if you want to be conservative with Corviknight, then you have to use something that gives it HP, like Leftovers or even a berry. We discard the second option usually since Corviknight can learn Roost. 

Corviknight Guide: Conclusion

Corviknight is flexible, and you can do whichever strategy you want to do, and it’ll deliver perfectly. That’s the great thing about OU Pokémon; their stats are so high that you can find a new strategy by combining move sets and a great EV setup and doing a valid Pokémon in OU that will make your opponents cry. 

Corviknight is highly recommended if you want stability in your team or if you want a Pokémon to set up a strategy.

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